The Depths to Which I Sink

Kokoromi has written a post mortem about their latest Gamma event. They conclude that, generally speaking, steroscopy will not "create any revolutions in gameplay". I concur.

While I really like how Depths turned out, there's nothing more I could add without hurting the 3D effect. The game forces you to think in 3D, and all the improvements I tried ruined that. While it shames me to admit it, you're playing my first 3D test (albeit extremely fine tuned).
Gamma was tonight, and was once again amazing. Like last year, it was a mix of drinking, dancing, and playing games. Unlike last year, everyone was wearing 3D glasses and my game was on display. The games were projected onto large screeens, and the 3D effect worked even if you were across the bar. Unexpectedly, the further away you were from a game, the more depth it had. As you looked around, you would sometimes see graphics hovering over people in the distance. Neat

I was so busy talking to everybody, and nervously watching people play Depths, that I didn't get a chance to play all the games. I did see all the games in action, and was extremely impressed by:
the use of colour in Fireflies
the simple yet mindbending challenge in super HYPERCUBE
the animation and style in Paper Moon
the frog scarf in AltiToad
the bizarre combination of Tunnel Hunt and MS Paint in BlottoBrace

You can download these games and others from Kokoromi's website.
At 9pm (earlier if you attended MIGs), Depths and other amazing 3D games will finally be playable at Gamma - a 1-night-only event featuring videogames, drinks, and music. Held at the Society for Arts and Technology (the SAT) in Montreal, Quebec, Canada. Admission is $5 at the door or online. I'll be there trying to look like I'm not looking at people playing my game. I need to maintain the cool image I lied about in the previous post.
Driving to Montreal to attend the Montreal International Game Summit 08. I'm taking the technical track. If you see me, say Hi! I'm that cool guy that's friendly, smart, yet still very cool. You'll be shy around me, and my words will make you giggle like a grade school girl.
Created this web site. I hope you like it. It was created very quickly, and all expenses were spared. I'm using a custom javascript library for layout. If you're an HTML freak, prepare to be blinded by 'View Source'.
Tweaking, tweaking, tweaking. Received some great feedback from Kokoromi, and I'm trying to incorporate. Ran out of time to implement the best ideas, wound up with something halfway.
Kokoromi picked 6 games for Gamma, and Depths was included! YAY! Ironically, Depths was only possible thanks to the codebase from Mondrian Provoked, a game which failed to impress at Gamma256.
Deadline for Gamma3D submissions. Added Scriptina font, then submitted.
Endless iterations perfecting the gameplay and the 3D effect. Unlike my other games, gameplay is secondary to the 3D effect. If the 3D effect can be improved, it will be improved (even at the expense of gameplay). Turns out that plain moving walls (a la Mondrian Provoked), are a great depth cue for the eyes.
Had the semblence of a game. You were a square and you bobbed in and out in 3D. Other squares were flying around you (no collision detection yet). Couldn't figure out how to get colour, and everything was sort of transparent.
Em had a pair of 3D glasses lying around. Using the Mondrian Provoked code base, started creating some tests to see if I could get it to work. Got it to work!
Kokoromi announced the latest Gamma event. This year, they want 3D (Anaglyph style) games.
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