Bigpants
Bigpants is McGinley.
We share the same last name, because we are married.
Currently finishing
The Depths To Which I Sink.
Comic Sans rools.
2011-10-03
New
video!
New
screenshots!
IndieCade just posted our
team video, featuring furry stars.
IndieCade also posted
every team video,
While I haven't watched them all yet,
PewPewPew
and
Deepak Fights Robots are faves.
2011-09-15
Depths is an IndieCade 2011 Finalist!
To celebrate, we've released the
Gamercamp demo to the public!
We're honoured to be chosen, and giddy about attending.
The selections are
inspiring and intimidating.
Swords & Sworcery,
Ponycorns,
Gargoyles, and Depths were all developed in Toronto.
Never underestimate the power of
smelly water.
At
Gamercamp Level2, we demoed Depths right after
Swords.
Super HYPERCUBE, a fellow
2008 Gamma3D selection, was also chosen by IndieCade!
In addition to anaglyph amazingness, it features
head tracking.
In August, IndieCade held their first
IndieCade Mobile 3D Game Jam.
Coincidence?
2011-05-13
Organizing and running
TOJam #6.
300 people attended, ate a whole lot of food, and made a whole lot of games.
We couldn't be more proud. These
photos say it all.
2011-03-30
Our exclusive Depths Gamercamp demo is
RELEASED!
If you were cool enough to have attended
Gamercamp LV2,
then you can play it. If not, you're still cool...
and the full version will be released soonish.
2011-03-29
Respect the bird. Follow us on
Twitter.
We promise to tweet about our lunch eatings and cats.
2011-01-26
This year's plans...
Finish & Release
Depths
Team up with GB Game Design Club for
Suspension, win IGF 2012
GDC
New Bigpants Website - we've got big plans
Create
he brought a knife to a gunfight
Finish & Release
All Ears
Unity-fy all existing games, unleash them
2010-12-12
I ate some cookies, this is the
result.
Games
All our games love you and want to be played.
All Ears October 2009
- Help 4 blind men explore their sorroundings.
- Game created using HTML and Javascript (IE6.0 compliant). I regret everything.
- Created for the
Jay Is Games - Casual Gameplay Design Competition # 6.
da Boat May 2009
- Navigate icebergs in unforgiving seas to find 6 red pixels
that were never replaced with proper art.
- For reasons unexplained, you can resize the world while remaining the same size.
- Experimental Gameplay at its finest.
Restraining Order February 2009
- "Relationships are complicated"
- Submitted mega improved version to the IGF.
- Failed to impress the
PAX and
IndieCade judges.
- Initially created for the first
IGDA Global Game Jam
The Depths to Which I Sink November 2008
- created for
Gamma 3D
- Smashing... Dodging... Smodging...
in the Third Dimension!
- a 3D game that requires 3D glasses (oldschool Red & Blue)
- guaranteed to give you a headache
Hold me closer, Giant Dancer September 2008
- entry for the
TIGSource Demake Competition
- ported the technical powerhouse PS2 game
Shadow of the Colossus to the
TRS-80 Model III
- I've been sent 25 new creative monsters, will incorporate soon
Goats Amoré May 2008
- you are a lonely piece of cheese chasing a pogo hopping goat
- it's a non traditional puzzle game inspired by
Quarto
- Yup, you guessed it, v2.0 is coming along
Mondrian Provoked November 2007
- an abstract, artistic game shunned by
artists
- it's Nov. 1, 2009, and I'm still working on it. Hope to have a huge release next year.
- arcade version created for
The Torontotron
Mario Inna Space September 2007
- a hard dose of galaxy jumping reality created for the
TIGSource B-Game Competition
- I added 100 songs to my personal version, which created an amazing jukebox
Noodle! May 2007
- liberate the meatballs from their saucy prison, created at the mighty
TOJam
- Nick did some amazing new graphics, still need to incorporate them
A Gigantic Pile O' Pants May 2006
- madly search for your pants in a giant pile of pants
- all you can currently do is toss pants around
Jugglin' Started January 2003. Still finishing...
- My magnum opus. My white whale. My mirror in the bathroom.
- Even thinking about it blows my mind.
- I love how it turned out, and plan to finish this properly soon
Happy History
"Happy Mister Bigpants" is a comic strip created by .
It's about a stick man who is happy because he wears big pants. Like all heros, he thrives in the face of no pants.
The strip ran in the University of Western Ontario student newspaper '
The Gazette' way back in 1990.
At that time, we didn't even have cars! The 14 strips you just read comprised the first and best year. Alas, there were 2 more years after that.
If I find the time and the motivation, I'll post it's strange descent.
Super duper thanks to
James H. G. Redekop who digitized the whole shibang.
Little known facts about Jim McGinley:
- He makes his living brawling on the streets of Las Vegas
- As a boy, he used to create imaginary friends using human body parts
- While he hates kids, he loves children
- His hobby is moosemeat
Beware the power of the
McGinley Clan.