Aug. 15, 2008
Started building the game for the
TIGSource Demake Competition.
Porting the utterly amazing PS2 game
Shadow of the Colossus to a
TRS-80 Model III.
Need to take some liberties since the TRS-80:
a) has a resolution of 128 x 48
b) is black & white
c) lacks the RAM for large sprites, and the power to scale sprites
d) has very limited sound
The monster and player both honour the large pixels and bizarre aspect ratio of the TRS-80.
Each pixel is 3 x 6, and the player and monster move in 3 x 6 chunks (not 1 x 1 pixels).
As a result, I'm happy to report it "feels" like a TRS-80 game.
Compare!